Showing posts with label Metroid. Show all posts
Showing posts with label Metroid. Show all posts

Saturday, September 10, 2011

Mega Samus


I have no idea what possessed me to do this, though I guess the logical progression of Mega Man to Arm Cannon to Samus made sense to me.  Perhaps I'll make sprites/headshots of Metroid bosses as if they were transplanted into the Mega Man universe as Robot Masters.

Or I'll just wait for someone else to do it, if it hasn't been done already.

An actual blog post should be coming tomorrow as long as I don't get distracted by something entirely random, which is what happened above.

Monday, August 8, 2011

Making Metroid V



What's this?  Metroid V?  A fifth game in the main Metroid Series?  No, that would be Metroid 5, which does not exist.  THIS, however, is a project of mine titled Metroid V where I attempt to pay homage to the original NES Metroid using VVVVVV's new level editor.  Released in conjunction with the current Humble Indie Bundle, the latest version of VVVVVV includes a new level editor that enables players to create their own crazy, puzzle-platform levels.  The game's official forums allows for players to post their levels to offer feedback and assistance.  For my first experiment in the level editor, I looked to the original Metroid for guidance as far as design and direction go.  Then comes the hard part: making the level both recognizable as a homage to Metroid and having the stages work within the design of VVVVVV.

Sunday, June 5, 2011

Extreme Makeover: Video Game Edition

(Top) Metroid II for Game Boy (Bottom) Project Another Metroid 2 Remake
When enough time has passed where even a classic game is considered to be outdated in terms of graphics and game play, rabid members of the fan community will beg for a remake.  Some of the more popular franchises will indeed see an update, while others simply get passed over.  That's when the most devoted fans will step in after the game's creators have failed them.  After the jump I'll look at two fan remakes still in development that I've been following.

Monday, February 7, 2011

“Any Objections, Lady?” - Solving the Problems of Metroid: Other M


Metroid is one of my most beloved video game series. I've probably spent the equivalent to weeks of my life playing through Super Metroid time and time again in pursuit of 100% item completion in under three hours. (Did that, next goal is under two hours, which I'm close to achieving.) When Metroid Prime brought a new perspective to the series, I was skeptical at first, but it ended surpassing all of my expectations. As for Metroid: Other M's goal of combining the game play of the 2D side-scrollers with some first-person elements and having a greater emphasis on story, it succeeded in some respects while faltering in others. While far from a horrible game, it is very easy to focus on the bad and overlook the things that it did right. Here, I'm going to propose a few minor changes that could have had changed the popular negative views of the game.

This post is rated SPOILER-RIFFIC!