This Ricky Collins fellow is a popular dude |
The game started out simple enough: build a floor to your tower, either apartments or shops, move in more bitizens, assign them jobs in the shops, and keep the stores stocked. Then you get more money so you can build more floors, upgrade the shops to hold more stock, try to assign people their dream jobs, evict bitizens who aren't skilled at their jobs, save up so you can get a faster elevator, keep checking to see if you have the appropriate stores to complete missions, curse when you just paid six tower bux to speed up the completion of your new floor and two construction worker VIPs show up in a row, agonize over what an appropriate costume would be for a bitizen working at a Frozen Yogurt shop, think for hours about a creative name for the Soda Brewery...
It just goes on and on and on. If you want to take a look at my current tower, here it is.
The alternate title of this post was "Is That a Plane in Your Pocket, or Are You Just Happy to See Me?" |
What's next, Outer Space? (Oh, wait, Angry Birds already did that...)
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