At least this quote survived the three subsequent English releases. |
Final Fantasy I - Crystals were somehow involved in the storyline. The four characters (whose classes you choose at the start of the game and can't change) don't have any significance to the story other than being the four warriors that were foretold to save the world. A princess was kidnapped and you save her right at the beginning of the game, so that wasn't the central goal as previously assumed. (Because that would have made it a direct rip-off of Dragon Warrior.) Then I remember wandering around and somehow the ending involved the Four Fiends, turning the guy who kidnapped the princess into Chaos, and somewhere there was a time loop paradox. Oh, and in the NES version your characters became taller halfway through the game.
OK, so really their classes got upgraded. But come on, they just made their heads smaller! |
In Final Fantasy III, these people were cursed to be outlines! |
Final Fantasy IV - Yes, finally some interesting characters here! You had the Dark Knight Cecil and his buddy the Dragoon Kain kill everyone in a village of summoners except for Rydia, a young girl with green hair and green clothes. At this points he realizes that he's probably working for the wrong side. There's a love triangle between himself, Rosa, and Kain. Rydia disappears for a while and magically bypasses puberty entirely by turning into an adult. Edward was a wimp who got beat up by an old man (Tellah) who called him a spoony bard. Cecil has a battle with his dark side, and two kid mages sacrifice themselves for the sake of the party. And like the games before, it involved crystals and fiends. And towards the end it got weird and involved moon travel. Details are a bit fuzzy, but at some point I do plan on playing the DS remake.
Final Fantasy V - It's a bit unfair as I'm playing through this one right now, but yet again it has the four crystals. The main bad guy has a generic name (Exdeath) and apparently was at one point a tree. And not a friendly, Tolkien-esque, Ent-like tree, but an EVIL tree that likes to say "Mwa ha ha!" a lot. While I do like the job system in place, a lot of boss battles generally require your characters knowing very specific skills. This usually means running into a boss battle, getting annihilated almost immediately, and then completely switching your jobs around and leveling up until you find the magical combination of skills that are effective... or using Zeninage/Gil Toss to do massive damage. (Unless they are immune to that, of course.)
Next post will cover the last SNES game and the Playstation era, where it will become ever apparent that the more complex the games' storylines become the less I remember any significant details.
FFIV totally deserves a re-play through. Probably my second favorite storyline of any FF. Before things got all wacky and involved cutscenes of lego characters pushing wheelchairs away from earthquakes. The moon stuff actually even kind of fits, since you gradually get to the wilder stuff (Lali-ho!)
ReplyDeletePlease don't get me started on ffvi. First favorite, hands down. I won't reminisce quite yet though so I don't steal your thunder.
Obviously, the NES ones won't have good stories. I've played FFIV enough time to really remember the story well though. I never beat FFV. I've tried a few times, but never succeeded. I made it to the second world though. It all just depends on how often you play a game. I don't even remember the story for Tales of Vesperia this gen, and that is one of the best RPGs this gen.
ReplyDeleteHehe,you're just like me,I love the final fantasy series,but I havent played 1-3 in years and have no clue what they were about,I think i'm getting old and need some ginkoba to help my memory..But 4..Ahh,4 is where the series started to get great plots :).
ReplyDeleteAll this praise for FF4 is just a reminder to hurry up and finish FF5 so I start the FF4 DS remake. If I had to pick a favorite of the series it'd be FF6, but I'll talk about that when I do the second half of this post.
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